CS2 eDPI Calculator
CS2 eDPI Calculator
CS2 eDPI Calculator
Your in-game sensitivity number means nothing on its own. A player on 1.0 at 400 DPI and a player on 1.0 at 1600 DPI are playing two completely different games. eDPI is the number that lets you compare, and centimetres per 360 is the one that tells you what it actually feels like in your hand.
Your in-game sensitivity number means nothing on its own. A player on 1.0 at 400 DPI and a player on 1.0 at 1600 DPI are playing two completely different games. eDPI is the number that lets you compare, and centimetres per 360 is the one that tells you what it actually feels like in your hand.
Your in-game sensitivity number means nothing on its own. A player on 1.0 at 400 DPI and a player on 1.0 at 1600 DPI are playing two completely different games. eDPI is the number that lets you compare, and centimetres per 360 is the one that tells you what it actually feels like in your hand.
What eDPI actually is
eDPI is your mouse DPI multiplied by your in-game sensitivity. That is the whole formula. A player at 400 DPI and 2.0 sensitivity has an eDPI of 800, and so does a player at 800 DPI and 1.0. Their crosshairs move at exactly the same speed.
This is why comparing raw sensitivity numbers between players is meaningless, and why every pro settings list you have ever read is close to useless unless it tells you the DPI as well.
Why cm/360 matters more than you think
Centimetres per 360 is how far your hand physically travels to turn all the way around. It is calculated from your sensitivity and your DPI using the game’s default yaw value of 0.022 degrees per mouse count.
The reason it matters is that it is the number your arm actually experiences. At 800 eDPI you need about 52 centimetres of desk to turn around. If your mousepad is 40 centimetres wide, you cannot do it in one motion, and every 180 degree turn becomes two movements and a mouse lift.
Before you change anything about your sensitivity, measure your mousepad. Quite often the problem is not the number, it is the surface.
The range the professionals actually use
Almost every professional sits between 400 and 900 eDPI. Riflers cluster between 450 and 650, AWPers between 500 and 900, support players and in-game leaders between 400 and 600. 400 DPI is close to universal, with some younger players moving to 800.
The outlier everyone copies is s1mple at around 1236, whose style is built on aggressive flicking. That is a sensitivity built for mechanics most players do not have, and copying it is the single most common sensitivity mistake in Counter-Strike.
How to find yours
Not by copying. By failing two tests.
Can you turn 180 degrees without lifting the mouse? If not, you are too low.
Can you hold your crosshair still on a head at twenty metres? If it jitters, you are too high.
Somewhere between those two failures is your sensitivity, and for most players it lands between 600 and 900 eDPI. Then leave it alone for a month. Most of the gain is not from the perfect number, it is from stopping the search.
Frequently asked
What is a good eDPI for CS2?
Between 600 and 900 for most players. Below 400 and you cannot turn, above 1100 and you cannot hold still.
Does DPI or sensitivity matter more?
Neither on its own. Only the product of the two changes how fast your crosshair moves. Very high DPI can introduce sensor noise on some mice, which is why 400 and 800 are the common choices.
Should I copy a pro’s settings?
No. Their eDPI is calibrated to their desk space, their mousepad, their grip and their role. Use the range, not the number.
The full version of how to set everything else up is in the settings guide.
What eDPI actually is
eDPI is your mouse DPI multiplied by your in-game sensitivity. That is the whole formula. A player at 400 DPI and 2.0 sensitivity has an eDPI of 800, and so does a player at 800 DPI and 1.0. Their crosshairs move at exactly the same speed.
This is why comparing raw sensitivity numbers between players is meaningless, and why every pro settings list you have ever read is close to useless unless it tells you the DPI as well.
Why cm/360 matters more than you think
Centimetres per 360 is how far your hand physically travels to turn all the way around. It is calculated from your sensitivity and your DPI using the game’s default yaw value of 0.022 degrees per mouse count.
The reason it matters is that it is the number your arm actually experiences. At 800 eDPI you need about 52 centimetres of desk to turn around. If your mousepad is 40 centimetres wide, you cannot do it in one motion, and every 180 degree turn becomes two movements and a mouse lift.
Before you change anything about your sensitivity, measure your mousepad. Quite often the problem is not the number, it is the surface.
The range the professionals actually use
Almost every professional sits between 400 and 900 eDPI. Riflers cluster between 450 and 650, AWPers between 500 and 900, support players and in-game leaders between 400 and 600. 400 DPI is close to universal, with some younger players moving to 800.
The outlier everyone copies is s1mple at around 1236, whose style is built on aggressive flicking. That is a sensitivity built for mechanics most players do not have, and copying it is the single most common sensitivity mistake in Counter-Strike.
How to find yours
Not by copying. By failing two tests.
Can you turn 180 degrees without lifting the mouse? If not, you are too low.
Can you hold your crosshair still on a head at twenty metres? If it jitters, you are too high.
Somewhere between those two failures is your sensitivity, and for most players it lands between 600 and 900 eDPI. Then leave it alone for a month. Most of the gain is not from the perfect number, it is from stopping the search.
Frequently asked
What is a good eDPI for CS2?
Between 600 and 900 for most players. Below 400 and you cannot turn, above 1100 and you cannot hold still.
Does DPI or sensitivity matter more?
Neither on its own. Only the product of the two changes how fast your crosshair moves. Very high DPI can introduce sensor noise on some mice, which is why 400 and 800 are the common choices.
Should I copy a pro’s settings?
No. Their eDPI is calibrated to their desk space, their mousepad, their grip and their role. Use the range, not the number.
The full version of how to set everything else up is in the settings guide.
What eDPI actually is
eDPI is your mouse DPI multiplied by your in-game sensitivity. That is the whole formula. A player at 400 DPI and 2.0 sensitivity has an eDPI of 800, and so does a player at 800 DPI and 1.0. Their crosshairs move at exactly the same speed.
This is why comparing raw sensitivity numbers between players is meaningless, and why every pro settings list you have ever read is close to useless unless it tells you the DPI as well.
Why cm/360 matters more than you think
Centimetres per 360 is how far your hand physically travels to turn all the way around. It is calculated from your sensitivity and your DPI using the game’s default yaw value of 0.022 degrees per mouse count.
The reason it matters is that it is the number your arm actually experiences. At 800 eDPI you need about 52 centimetres of desk to turn around. If your mousepad is 40 centimetres wide, you cannot do it in one motion, and every 180 degree turn becomes two movements and a mouse lift.
Before you change anything about your sensitivity, measure your mousepad. Quite often the problem is not the number, it is the surface.
The range the professionals actually use
Almost every professional sits between 400 and 900 eDPI. Riflers cluster between 450 and 650, AWPers between 500 and 900, support players and in-game leaders between 400 and 600. 400 DPI is close to universal, with some younger players moving to 800.
The outlier everyone copies is s1mple at around 1236, whose style is built on aggressive flicking. That is a sensitivity built for mechanics most players do not have, and copying it is the single most common sensitivity mistake in Counter-Strike.
How to find yours
Not by copying. By failing two tests.
Can you turn 180 degrees without lifting the mouse? If not, you are too low.
Can you hold your crosshair still on a head at twenty metres? If it jitters, you are too high.
Somewhere between those two failures is your sensitivity, and for most players it lands between 600 and 900 eDPI. Then leave it alone for a month. Most of the gain is not from the perfect number, it is from stopping the search.
Frequently asked
What is a good eDPI for CS2?
Between 600 and 900 for most players. Below 400 and you cannot turn, above 1100 and you cannot hold still.
Does DPI or sensitivity matter more?
Neither on its own. Only the product of the two changes how fast your crosshair moves. Very high DPI can introduce sensor noise on some mice, which is why 400 and 800 are the common choices.
Should I copy a pro’s settings?
No. Their eDPI is calibrated to their desk space, their mousepad, their grip and their role. Use the range, not the number.
The full version of how to set everything else up is in the settings guide.